Heroes Sher Khan, Sterling Blackwood, and Zeik Haberdasher seek recruitment with the Wetroot Mercenaries. Guild Leader Alexis Murdock had them prove their worth by clearing out the old mill of pests. When the three arrived at the mill, however, they discovered a deep passage underneath that lead to some forgotten Gnomish ruins. Slaying a colony of savage ratmen along the way, they discover a hidden room containing a trapped Shardmind. When faced with the conflict of slaying defenseless ratchildren, Sher Khan lead the effort to capture and tie up the ratchildren, to let them out later in the wilds. The guild leader was pleased with the efficiency of the group and with their discovery of the ancient Gnomish ruins, and the Shardmind. This success lead them to be recruited.